![]() So province 10 in 6* looks like province 15 in 1*. Basically, N at 6* looks like N+1 at 5* and N+2 at 4*… and N+5 at 1*. The progression from 1* to 6* is simple – encounter at province N at any star level looks just like encounter at province N+1 on the previous star level. Yet those are so small as to be imperceptible (we’re talking 0.004 and less here). There are also some adjustments past 34 (0.016 each), and even 8-16. As you can see, there is a reduction in enemy SS factor for provinces 17-33. The chart above shows ramp-up changes as of comparing to the previous version. Province ProgressionĪnd this is how province progression looks like (updated on ). This means that if you make some changes between the Spire start and tournament start, it will be reflected in the weekly tournament progression, but not in the Spire (as it would be fixed by then). Data snap time will still need to be confirmed, but so far it seems that it is different from the Spire’s. Everything else will always be fixed with respect to that.Īnd just like with the Spire, once tournament has started, its parameters are fixed. Basically, once your weekly tournament is instantiated the whole setup can be represented by a single CAL number. And the same again goes for catering costs. So all squad sizes in later provinces are completely determined by your own squad size at the very first 1* province encounter – which in turn is completely determined by CAL (City Advancement Level). And similar to that, your own squad size progression is also fixed. For a particular province number and stage (1*-6*) in the tournaments, enemy squad size always has the same ratio to your own squad size. ![]()
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